Development of interactive virtual book media on anemia prevention in female adolescents in junior high school
Abstract
Background: Anemia remains a significant public health problem among adolescent girls and can negatively affect learning ability, concentration, and productivity. The rapid advancement of digital technology highlights the need for innovative and engaging educational media to improve anemia prevention efforts. However, limited studies have focused on developing interactive digital learning tools tailored to adolescent needs.
Objective: This study aimed to develop an interactive virtual book as a digital educational media for anemia prevention among adolescent girls.
Methods: This study used a Research and Development (R&D) approach with the 4D model, consisting of define, design, and develop stages. The define stage included needs analysis through interviews and literature review. The design stage involved creating storyboards, navigation structures, and interface designs. The development stage included media production, expert validation, and limited user testing. The study participants were 30 seventh-grade female students of SMPN 26 Bandung selected using purposive sampling. Data were collected through validation sheets and questionnaires, and analyzed descriptively.
Results: The validation results showed that the media achieved a feasibility score of 100% from the material expert and 85% from the media expert, both categorized as highly feasible. The limited trial showed an average score of 75.58% across aspects of comprehension, usability, attractiveness, motivation, and learning interest, indicating that the media is feasible for use.
Conclusion: The interactive virtual book developed in this study meets feasibility standards and is appropriate as a digital educational medium for anemia prevention among adolescent girls, with potential to enhance engagement and learning outcomes.
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